--.--.----:--
2010.11.2421:47
Renown Tranning@WH
Trivial Blows - (max points) I've heard its broken (can someone confirm/deny and give the status on that?), but i tried it and didn't see a big difference in terms of survivabilty. I'm mostly in situations where I either win the fight (soloing) decisively or lose decisively, or there are so many people beating on me that I'm dead anyway. Figured its better to not get hit than try to eek off a bit of the damage when I do. Dropped the ability.
Critダメージ減少。あまり差がないので捨てました、らしい。
--BBSより転記
Now add on Hardy Concession for 34 points for 15% damage reduction for fun:
Attack is reduced to 850 damage from 1000
Crit is reduced to 1062,5 from1250 (Trivial Blows crit)
BW crit is reduced to 1487,5 from 1750 (Trivial Blows BW crit)
WE crit is reduced to 1275 from 1500 (Trivial Blows WE crit)
--
結果的に被15%damが下がるらしい。
Deft Defender - (max points) Pretty cheap point wise since it gives both dodge and disrupt. Got my dodge and disrupt each up to 30%. Helps soloing against range/casters obviously. In sc's and large scale combat it makes a noticable difference in survivability. When using the Vindication tactic in sc's the effect stays up most of time, and it helps out when your in the enemy back lines and all the ranged turn on you after you pop on someone. As an added bonus, I've observed through experience (I'm keeping track) that I now disrupt approximately 4 out 5 Mara pulls(its always nice to see those pr***s run out and blow a cooldown). Still using the ability.
dodge and disruptが上がる。Tacを組み合わせるのが良い。使える。
Reflexes - (max points) Wanted to see how high I could get my parry to try some riposte action for soloing other melee. Got parry up to around 50% with tactic, and some parry accessories I had. Helped a bit against we's, also helped keep me alive long enough to DA away from some melee trains in sc's, that being said, I decided it didn't give results over my regular 20-25% parry that justified the cost of all those RA points, especially since riposte doesn't crit anymore. Dropped the ability.
Parryが上がる。20-25%らしい、体感で。いらねー。
Cleansing Wind - (max points) The nifty thing about this ability is that when you put 30 points into it, it heals you for 375 for each dot it takes off, and bundles all those 375's into one bulk heal. It's good to use after you've popped SoM, yet know that you've still got so many dots on you that you're gonna blow up in about 3 seconds. Instead of blowing up, you pop it, get a fat heal, and run off dot free. Makes a big difference in sc's that have a lot of enemy ranged/casters, and helps soloing as well. Still using the abilty.
DoTたんまりのとき使って、375Healがいいって書いてるが、ホンマ?要追試。
Critダメージ減少。あまり差がないので捨てました、らしい。
--BBSより転記
Now add on Hardy Concession for 34 points for 15% damage reduction for fun:
Attack is reduced to 850 damage from 1000
Crit is reduced to 1062,5 from1250 (Trivial Blows crit)
BW crit is reduced to 1487,5 from 1750 (Trivial Blows BW crit)
WE crit is reduced to 1275 from 1500 (Trivial Blows WE crit)
--
結果的に被15%damが下がるらしい。
Deft Defender - (max points) Pretty cheap point wise since it gives both dodge and disrupt. Got my dodge and disrupt each up to 30%. Helps soloing against range/casters obviously. In sc's and large scale combat it makes a noticable difference in survivability. When using the Vindication tactic in sc's the effect stays up most of time, and it helps out when your in the enemy back lines and all the ranged turn on you after you pop on someone. As an added bonus, I've observed through experience (I'm keeping track) that I now disrupt approximately 4 out 5 Mara pulls(its always nice to see those pr***s run out and blow a cooldown). Still using the ability.
dodge and disruptが上がる。Tacを組み合わせるのが良い。使える。
Reflexes - (max points) Wanted to see how high I could get my parry to try some riposte action for soloing other melee. Got parry up to around 50% with tactic, and some parry accessories I had. Helped a bit against we's, also helped keep me alive long enough to DA away from some melee trains in sc's, that being said, I decided it didn't give results over my regular 20-25% parry that justified the cost of all those RA points, especially since riposte doesn't crit anymore. Dropped the ability.
Parryが上がる。20-25%らしい、体感で。いらねー。
Cleansing Wind - (max points) The nifty thing about this ability is that when you put 30 points into it, it heals you for 375 for each dot it takes off, and bundles all those 375's into one bulk heal. It's good to use after you've popped SoM, yet know that you've still got so many dots on you that you're gonna blow up in about 3 seconds. Instead of blowing up, you pop it, get a fat heal, and run off dot free. Makes a big difference in sc's that have a lot of enemy ranged/casters, and helps soloing as well. Still using the abilty.
DoTたんまりのとき使って、375Healがいいって書いてるが、ホンマ?要追試。
2010.09.2122:38
近況
BadlandでOrderやっています。
事情があって、DestのキャラはすべてDelしました。
旧ギルドの皆さん、連絡が遅くなりました。
最近、Badlandは不安定です。
どうやらピーク時は2000人超えの模様。
Rank40だけで、1200人オーバーです。

メインのWHはぼちぼちにしようと思い、2ndのSMはじめました。
Sunのほうがいいけど、諸々の理由により。
事情があって、DestのキャラはすべてDelしました。
旧ギルドの皆さん、連絡が遅くなりました。
最近、Badlandは不安定です。
どうやらピーク時は2000人超えの模様。
Rank40だけで、1200人オーバーです。

メインのWHはぼちぼちにしようと思い、2ndのSMはじめました。
Sunのほうがいいけど、諸々の理由により。
テーマ : Warhammer Online
ジャンル : オンラインゲーム
2009.12.1721:04
war event
転載ですが、以下。
http://gaarawarrgabs.wordpress.com/2009/12/16/keg-end-2009-live-event-guide/
http://gaarawarrgabs.wordpress.com/2009/12/16/keg-end-2009-live-event-guide/

